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IVGC Bratislava 2025 - Visual Effects Transformations VI
IVGC is a two-day international conference organized by the Visual Effects and Game Design Studio of the Film and Television Faculty of the Academy of Music and Dramatic Arts in Bratislava every year in April. It is the 12th continuation of the VFX Studio's activities in the search for the development of visual effects and the 6th continuation , which strives for an international level of interpreted scientific knowledge. It takes place simultaneously as a face-to-face and distance meeting of students via video conference connection using the MS Teams program.
This year, IVGC took place on April 10-11, 2025.
The conference is intended primarily for students of VFX and HD study programs at schools operating in Europe, but also for external amateur or professional interested parties in both the domestic and international contexts.
The language of communication is English.
The task is to introduce participants, create opportunities for future collaborations, and inform not only participants but also any interested parties about the current level of VFX and HD in Europe.
The conference event is aimed at international collaborations between the FilmEU+ association of 8 European universities.
The presentations are recorded in the TEAMS program and the conference is streamed live on the YouTube channel with a 360° camera.
After editing, individual video contributions are shared via the WEB pages: www.avfx.sk , www.ahd.avfx.sk and through the websites of participating foreign schools. The presentations are available to a wide professional public.
The conference is complemented by the production of an electronic written document, the IVGC 2025 Proceedings, which is a written visual recording of the individual presentations of both conference days. The Proceedings also include contributions that were not presented at the videoconference presentations, but are an important perspective on the professional and pedagogical environment of VFX and HD in the world.
Day 2: Professionals presenting their topics
1. Pauline Leininger, Master’s degree in Human-Computer Interaction from LMU Munich, Germany
AI-Supported 3D Previsualizations: Enhancing Virtual Production Workflows
2. Carlos Hidalgo, Cinematographer , Réalisateur working at @ubisoftmassive, Sweden
Day 1: MGR VFX studio students presenting topics
1. Viliam Čorňák , VFX student, FTF VŠMU, Slovakia.
About
2. Samuel Biroš , VFX student, FTF VŠMU, Slovakia.
In
3. Adam Čurko , VFX student, FTF VŠMU, Slovakia.
T
4. Michal Fajta , VFX student, FTF VŠMU, Slovakia.
Pipeline "carelessness"
5. Radoslava Kráľová , VFX student, FTF VŠMU, Slovakia.
In
6. Tomáš Sikora , VFX student, FTF VŠMU, Slovakia.
3D simulations in films and animations
7. Michaela Svitková , VFX student, FTF VŠMU, Slovakia.
In
8. Juraj Zbín , VFX student, FTF VŠMU, Slovakia.
Blender - Geometry Nodes
BIO
1. Pauline Leininger (Germany):
Pauline holds a Master’s degree in Human-Computer Interaction from LMU Munich. Passionate about the intersection of film and emerging technology, she has been a core member of the AI Lab at the University of Television and Film Munich since its inception in 2022. Specializing in visual generative AI, deepfake technology, and virtual production, Pauline not only researches the evolving role of AI in media production but also actively develops tools that harness AI to transform creative workflows. She also advises and collaborates on AI-related student projects.
2. Carlos Hidalgo, (Sweden)
Viliam Čorňák (AVFXHD, Bratislava)
Samuel Biros (AVFXHD, Bratislava)
Adam Čurko (AVFXHD, Bratislava)
Michal Fajta (AVFXHD, Bratislava)
Radoslava Kráľová (AVFXHD, Bratislava)
Tomas Sikora (AVFXHD, Bratislava)
Michaela Svitkova (AVFXHD, Bratislava)
Juraj Zbín (AVFXHD, Bratislava)
ABSTRACT
Pauline Leininger (Germany) - AI-Supported 3D Previsualizations: Enhancing Virtual Production Workflows
AI-supported 3D previsualizations offer a transformative approach to virtual production. In an era where AI is commonly used for generating concept images and storyboards, extending its reach into three-dimensional planning opens new creative horizons. By enabling the rapid creation of immersive 3D environments (generative or AI scene reconstructions like Gaussian Splats) and intuitive placement of characters and cameras, this method bridges creative vision with technical execution while preserving as much control as possible. It democratizes advanced planning tools, making them accessible to independent filmmakers and film schools that may lack specialized 3D expertise, therefore streamlining production workflows. In this context, we will also showcase our self-developed prototype tool. The presentation also touches on a broader paradigm shift toward AI world models and hints at future integrations with immersive XR technologies. Join us as we explore how embracing AI in 3D previsualization can reshape planning and on-set decision-making in today’s evolving virtual production landscape.
2. Carlos Hidalgo, (Sweden)
Viliam Čorňák (AVFXHD, Bratislava) -
Samuel Biros (AVFXHD, Bratislava) -
Adam Čurko (AVFXHD, Bratislava) -
Michal Fajta (AVFXHD, Bratislava) - Pipeline "carelessness"
Radoslava Kráľová (AVFXHD, Bratislava) -
Tomáš Sikora (AVFXHD, Bratislava) - 3D simulations in films and animations
Michaela Svitkova (AVFXHD, Bratislava) -
Juraj Zbín (AVFXHD, Bratislava) - Geometry Nodes.
Blender Geometry Nodes - a powerful toolset that redefines procedural modeling and asset creation. Starting with a brief history of Blender versions and the evolution of Geometry Nodes , we'll explore their groundbreaking features and the exciting possibilities they open up for the future. We'll learn what geometric nodes are, how they work, and what we can achieve with them, from building simple systems to building complex simulations and custom tools. We'll show examples, point out their limitations, and share practical tips for keeping node trees organized and efficient. We'll learn not only the potential of geometric nodes, but also how to harness their power with confidence and creativity.
IVGC 2024
2024 International VFX and HD Conference Bratislava SK version 2024 International Conference VFX and GD Bratislava EN version 2024 International VFX and HD Conference Bratislava - Day 2 SK version 2024 International Conference VFX and GD Bratislava - Day 2 EN version
IVGC 2023
2023 International VFX and HD Conference Bratislava SK version 2023 International Conference VFX and GD Bratislava EN version
IVGC 2022
2022 International VFX and HD Conference Bratislava SK version 2022 International Conference VFX and GD Bratislava EN version 2022 Day 1 International VFX and HD Conference Bratislava SK version 2022 1st day of the International Conference VFX and GD Bratislava EN version 2022 Day 2 of the International VFX and HD Conference Bratislava SK version 2022 2nd day of the International Conference VFX and GD Bratislava EN version
IVGC 2021
2021 International VFX and HD Conference Bratislava SK version 2021 International Conference VFX and GD Bratislava EN version 2021 Day 1 International VFX and HD Conference Bratislava SK version 2021 1st day of the International Conference VFX and GD Bratislava EN version 2021 Day 2 of the International VFX and HD Conference Bratislava SK version 2021 2nd day of the International Conference VFX and GD Bratislava EN version
PROCEEDINGS
IVGC 2023 Proceedings IVGC 2022 Proceedings IVGC 2021 Proceedings IVGC 2019