IVGC Bratislava 2025 - Visual Effects Transformations VI

IVGC is a two-day international conference organized by the Visual Effects and Game Design Studio of the Film and Television Faculty of the Academy of Music and Dramatic Arts in Bratislava every year in April. It is the 12th continuation of the VFX Studio's activities in the search for the development of visual effects and the 6th continuation , which strives for an international level of interpreted scientific knowledge. It takes place simultaneously as a face-to-face and distance meeting of students via video conference connection using the MS Teams program.

This year, IVGC took place on April 10-11, 2025.
The conference is intended primarily for students of VFX and HD study programs at schools operating in Europe, but also for external amateur or professional interested parties in both the domestic and international contexts.
The language of communication is English.
The task is to introduce participants, create opportunities for future collaborations, and inform not only participants but also any interested parties about the current level of VFX and HD in Europe.

The conference event is aimed at international collaborations between the FilmEU+ association of 8 European universities.

The presentations are recorded in the TEAMS program and the conference is streamed live on the YouTube channel with a 360° camera.
After editing, individual video contributions are shared via the WEB pages: www.avfx.sk , www.ahd.avfx.sk and through the websites of participating foreign schools. The presentations are available to a wide professional public.

The conference is complemented by the production of an electronic written document, the IVGC 2025 Proceedings, which is a written visual recording of the individual presentations of both conference days. The Proceedings also include contributions that were not presented at the videoconference presentations, but are an important perspective on the professional and pedagogical environment of VFX and HD in the world.

 

Day 2: Professionals presenting their topics

1.  Pauline Leininger, Master’s degree in Human-Computer Interaction from LMU Munich, Germany
     AI-Supported 3D Previsualizations: Enhancing Virtual Production Workflows
2. 
3. Martin Petrásek, gameplay designer - Warhorse, Czech republic
4. Oliver Rotter, CGSpectrum College of Digital Arts and Animation, Austria
     How to break into the industry (And stay in it).
5. 
6. Wilson Rodrigues De Almeida Pedagogue at the University of Lusófona, Lisbon, Portugal.
7. 
 

Day 1: MGR VFX studio students presenting topics

1. Viliam Čorňák , VFX student, FTF VŠMU, Slovakia.
Projection Mapping

2. Samuel Biroš , VFX student, FTF VŠMU, Slovakia.
 Procedural Content Generator

3. Adam Čurko , VFX student, FTF VŠMU, Slovakia.
Reverse Engineering Games

4. Michal Fajta , VFX student, FTF VŠMU, Slovakia.
Pipeline of "Careless"

5. Radoslava Kráľová , VFX student, FTF VŠMU, Slovakia.
The Past, Present, and Future of Concept Art

6. Tomáš Sikora , VFX student, FTF VŠMU, Slovakia.
3D simulations in films and animations

7. Michaela Svitková , VFX student, FTF VŠMU, Slovakia.
Bringing Fear to Life: Facial Expressions in Horror Video Games

8. Juraj Zbín , VFX student, FTF VŠMU, Slovakia.
Blender - Geometry Nodes

 

BIO

Pauline Leininger (Germany):

Pauline holds a Master’s degree in Human-Computer Interaction from LMU Munich. Passionate about the intersection of film and emerging technology, she has been a core member of the AI Lab at the University of Television and Film Munich since its inception in 2022. Specializing in visual generative AI, deepfake technology, and virtual production, Pauline not only researches the evolving role of AI in media production but also actively develops tools that harness AI to transform creative workflows. She also advises and collaborates on AI-related student projects.

Martin Petrásek, (Czech republic)

Oliver Rotter, (Austria)

Filipe Luz, (Portugal)

Wilson Rodrigues De Almeida, (Portugal)

Viliam Čorňák (AVFXHD, Bratislava)

A first-year master's student in visual effects at the Film and Television Faculty of the Academy of Performing Arts in Bratislava (FTF VŠMU). Since high school, he has been involved in filmmaking, graphic design, and visual effects. Currently, he is primarily focused on the 3D aspect of visual effects but also works with compositing. He obtained his bachelor's degree in visual effects at FTF VŠMU.

https://www.avfx.sk/pouzivatel/cornak-viliam

Samuel Biros (AVFXHD, Bratislava)

He is a first-year master's student in visual effects at FTF VŠMU in Bratislava. Originally, he studied computer science in high school and at the bachelor's level at the University of Economics in Prague, where he earned his degree. Despite his technical background, he was always drawn to the artistic field. During his university studies, he transitioned from 2D graphics to UI/UX design and eventually to 3D graphics. In the 3D field, he is most passionate about motion design. He works with software such as Blender, Unreal Engine, and most recently, Houdini. 

https://www.behance.net/samuelbiros 

Adam Čurko (AVFXHD, Bratislava)

A first-year master's student in visual effects at FTF VŠMU in Bratislava. Originally a student at the secondary school "UAT," he focused on filmmaking and audiovisual arts. Toward the end of his studies, he began collaborating with classmates, which led him to work with 3D graphics. These experiences sparked his interest in the newly established "Game Design" program at VŠMU in Bratislava, where he continued to refine his skills.Today, he specializes in game development using Unreal Engine 5, not only as a 3D artist but also as a scripter and technical artist.

Michal Fajta (AVFXHD, Bratislava)

Student of the first year of the master's degree in visual effects at the FTF VŠMU in Bratislava. 
Since elementary school he’s experimenting with filmmaking and computer graphics. He graduated from Grammar school in Ružomberok. During his studies at VŠMU he received bachelor’s degree, while primarily focusing on the creation of full CG short films. Currently he works as a freelance compositor and 3D generalist at QQ Studio Ostrava.

https://www.linkedin.com/in/michal-fajta/

Radoslava Kráľová (AVFXHD, Bratislava)

Tomas Sikora (AVFXHD, Bratislava)

A first-year master's student in visual effects at the Film and Television Faculty of the Academy of Performíing Arts. His passion for visual effects and filmmaking motivates him in everyday life to research various disciplines and techniques of digital image creation processes. In addition to his studies, he works part­time as a creator of 2D and 3D effects in the company Bluefaces. He received his bachelor's education at the FTF VŠMU in the field of visual effects. 

Michaela Svitkova (AVFXHD, Bratislava)

First year student of the Master's degree in Visual Effects at the Faculty of Fine Arts of the Academy of Fine Arts in Bratislava. After graduating from the art school in Bratislava ŠUP Josef Vydra, which primarily focused on 2D art, I discovered a passion for 3D modeling and animation. Shortly after starting university, I got a job as a 3D character artist for three animated commercials that received a significant number of views on YouTube. This opportunity provided me with valuable experience in the field and allowed me to gain insight into the professional world of animation and character design. My career path took another exciting turn when I joined a small independent game development studio in Bratislava. There, I worked on a stylized nature-focused strategy game that won several awards for its art design and engaging gameplay.

https://www.avfx.sk/pouzivatel/svitkova-michaela

Juraj Zbín (AVFXHD, Bratislava)

Student of the first year of the master's degree in visual effects at the FTF VŠMU in Bratislava. He has been involved in computer graphics and video editing since high school. Around the end of his studies at the gymnasium, he became more interested in 3D graphics, which prevails to this day. He received his bachelor's degree at the FTF VŠMU in the field of visual effects. He started with creating graphics, editing photos, editing videos and ending up with creating his own short full cgi movies using the Blender software. With the arrival of artificial intelligence, he is trying to use it and incorporate it into his workflow. Currently, in addition to studying and making films, he is engaged in freelancing. 

ttps://www.avfx.sk/pouzivatel/zbin-juraj

ABSTRACT

Pauline Leininger (Germany) - AI-Supported 3D Previsualizations: Enhancing Virtual Production Workflows

AI-supported 3D previsualizations offer a transformative approach to virtual production. In an era where AI is commonly used for generating concept images and storyboards, extending its reach into three-dimensional planning opens new creative horizons. By enabling the rapid creation of immersive 3D environments (generative or AI scene reconstructions like Gaussian Splats) and intuitive placement of characters and cameras, this method bridges creative vision with technical execution while preserving as much control as possible. It democratizes advanced planning tools, making them accessible to independent filmmakers and film schools that may lack specialized 3D expertise, therefore streamlining production workflows. In this context, we will also showcase our self-developed prototype tool. The presentation also touches on a broader paradigm shift toward AI world models and hints at future integrations with immersive XR technologies. Join us as we explore how embracing AI in 3D previsualization can reshape planning and on-set decision-making in today’s evolving virtual production landscape.

Viliam Čorňák (AVFXHD, Bratislava) - Projection mapping

Projection mapping is an advanced projection technique that enables precise mapping of digital content onto irregular or moving surfaces, creating the illusion of a seamless connection between virtual and physical space. This technology has a wide range of applications in film and advertising production, interactive installations, and live performances, pushing the boundaries of traditional projection and bringing a new dimension to audiovisual communication. We will explore its technical aspects, software tools, and practical applications, as well as examine its impact on contemporary digital creation.

Samuel Biros (AVFXHD, Bratislava) - Procedural Content Generator

Procedural Content Generation (PCG) in Unreal Engine enables the automated creation of vast and diverse 3D scenes. Using PCG, we can efficiently generate forests, cities, or interiors with minimal manual effort. This system employs algorithms and rules to randomly distribute objects, ensuring uniqueness in every generated environment. In Unreal Engine, PCG is integrated into the workflow, allowing for easy customization and visual control over the results. The benefits include faster environment creation, reduced repetitive manual work, and increased variability in games and simulations. By combining procedural rules with manual adjustments, we can achieve realistic and aesthetically pleasing scenes. Unreal Engine provides tools like the PCG Graph, which enables intuitive setup of generators. Expansion options through Blueprints and C++ give developers flexibility in creating custom generators. Procedural generation is ideal for building large open worlds without the need for manually placing each object. As a result, PCG in Unreal Engine is a powerful tool for quickly generating realistic and dynamic 3D scenes. 

Adam Čurko (AVFXHD, Bratislava)  - Reverse Engineering Games

Reverse-engineering a game involves analyzing and deconstructing its mechanics, systems, and technical solutions to gain a deeper understanding of how they function. This knowledge can then be used to reconstruct such elements within one’s own project, adapting or improving on them. The lecture will focus on an example of such analysis and will describe the advantages and disadvantages of the reverse-engineering method. 

Michal Fajta (AVFXHD, Bratislava) - Pipeline of "Careless"

Overview of technical solutions for the production of full CG short film in student environment. Problems such as collaboration, file sharing, folder structures and scene assebly are explored. A brief description of the creation of a shot, from storyboard to animatic, layout, proces of recording and animation using motion capture, simulations, lighting, rendering to compositing. It is also a presentation of tools created specifically for the film and the setup of a render farm. 

Radoslava Kráľová (AVFXHD, Bratislava) - The Past, Present, and Future of Concept Art

Concept art is the bridge between imagination and reality, shaping the worlds of film, video games, and animation. From its early roots in the 20th century—when artists like Ralph McQuarrie helped bring Star Wars to life—to today’s cutting-edge digital techniques, concept art has evolved alongside technology. What began as traditional sketches and paintings has transformed into a vast digital playground, where AI, VR, and 3D sculpting are redefining the creative process.  As we look to the future, the role of concept artists will continue to shift. Will AI-generated art enhance creativity or threaten artistic individuality? Will immersive tools like VR allow artists to step inside their creations before they even exist? One thing is certain: concept art will always remain the foundation of visual storytelling.  For me, concept art isn’t just about creating visuals—it’s about telling a story, capturing emotion, and bringing dreams to life. In this presentation, I’ll explore the evolution of concept art, discuss its potential future, and share why this art form continues to inspire both artists and audiences alike. 

Tomáš Sikora (AVFXHD, Bratislava) - 3D simulations in films and animations

Digital simulations are an integral part of creating visual effects for feature and animated films. Thanks to simulations, films can acquire the necessary realism or animation accuracy. The presentation includes an analysis of key simulation principles and their basic application in the 3D simulation program Houdini.

Michaela Svitkova (AVFXHD, Bratislava) - Bringing Fear to Life: Conveying Facial Emotion in Horror Video Games 

The importance of facial expressions in video games is undeniable, as they significantly increase player immersion, support storytelling, and create a strong connection between the player and the characters. In horror games, subtle facial expressions create tension, fear, and suspicion, while the "uncanny valley" effect requires a balance between realism and stylization. The emotions of NPC characters influence the player's decision-making and their immersion in the game. The character creation process involves using tools like Character Creator and Scans to achieve a realistic base, sculpting in ZBrush to finely control expressions, and capturing authentic human emotions using Motion Capture in iClone. The combination of MoCap and hand-keyed animation increases realism. The implementation of facial expressions in Unreal Engine includes rigging and blendshapes, integration of Sequencer and Live Link for realistic animation, and AI-driven emotional reactions of NPC characters to player choices. Synchronizing dialogue with believable expressions using lip sync and voice acting is key to an authentic experience.

Juraj Zbín (AVFXHD, Bratislava) - Geometry Nodes.

Blender Geometry Nodes - a powerful toolset that redefines procedural modeling and asset creation. Starting with a brief history of Blender versions and the evolution of Geometry Nodes , we'll explore their groundbreaking features and the exciting possibilities they open up for the future. We'll learn what geometric nodes are, how they work, and what we can achieve with them, from building simple systems to building complex simulations and custom tools. We'll show examples, point out their limitations, and share practical tips for keeping node trees organized and efficient. We'll learn not only the potential of geometric nodes, but also how to harness their power with confidence and creativity.  

IVGC 2024

2024 International VFX and HD Conference Bratislava SK version
2024 International Conference VFX and GD Bratislava EN version
2024 International VFX and HD Conference Bratislava - Day 2 SK version
2024 International Conference VFX and GD Bratislava - Day 2 EN version

IVGC 2023

2023 International VFX and HD Conference Bratislava SK version
2023 International Conference VFX and GD Bratislava EN version

IVGC 2022

2022 International VFX and HD Conference Bratislava SK version
2022 International Conference VFX and GD Bratislava EN version
2022 Day 1 International VFX and HD Conference Bratislava SK version
2022 1st day of the International Conference VFX and GD Bratislava EN version
2022 Day 2 of the International VFX and HD Conference Bratislava SK version
2022 2nd day of the International Conference VFX and GD Bratislava EN version

IVGC 2021

2021 International VFX and HD Conference Bratislava SK version
2021 International Conference VFX and GD Bratislava EN version
2021 Day 1 International VFX and HD Conference Bratislava SK version
2021 1st day of the International Conference VFX and GD Bratislava EN version
2021 Day 2 of the International VFX and HD Conference Bratislava SK version
2021 2nd day of the International Conference VFX and GD Bratislava EN version

PROCEEDINGS

 IVGC 2023 Proceedings IVGC 2022 Proceedings IVGC 2021 Proceedings IVGC 2019
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