Mgr. Mikulas Florek
Shaders
Education

2006 - 2012 - Comenius University Bratislava, Faculty of Mathematics, Physics and Informatics

Selection of professional projects

Work experience

2007 - 2008 - STU Rectorate - IT Specialist 2008 - 2011 - VivaDelSol - Programmer 2011 - 2013 - Cauldron - Programmer 2013 - 2014 - Fun 2 Robots - Programmer

2014 - 2016 - Bohemia Interactive - Programmer 2016 - 2018 - Top3Line - Programmer

2018 - Outerra - Programmer

Knowledge

  • Programming - C/C++, C#
  • Game engines - Unity, Lumix

  • Game development and game technologies

Personal projects

Lumix Engine - open source 3D game engine

https://github.com/nem0/lumixengine

Pedagogical guidance of subjects

Shader, 3. ročník

3. Bc. ročník

3rd year of B.Sc.

3rd year of B.Sc.

3rd year of B.Sc.

3rd year of B.Sc.

3rd year of B.Sc.

3rd year of B.Sc.

3rd year of B.Sc.

3rd year of B.Sc.