We had a deadline on kind control on Monday, May 7th.
Textures sent by: A, B, C, D ...
Thanks to everyone who sent textures. I do the evaluation in bulk. Please read the reviews of other students as well.
Resty from last rating:
B: - you haven't sent me a new texture based on feedback yet (you mistake smoothness in alpha channel metallic texture. The whole castle shines, clean up PSDcko)
S: -I saw only basic work in progress. No update yet.
Š: - clean up PSD, send TGA.
The next, penultimate deadline will be Friday, May 18 (including). I ask everyone to send me the feedback. Boza, Spicuk and Sutka - I've seen very little of you, so you can read the following feedback. I expect that you will already have many of them incorporated in the texture. Oslanec and Petrasova, if you do not send anything by May 18, then deal with the bad evaluation.
Feedbacks:
A: The texture must be grayscale, the alpha should be smoothness. Don't forget to save the 32-bit TGA, otherwise you won't have alpha there. Please edit the texture and send it to me.
M: The texture starts to look good. Please pay attention to the artifacts on the windows (as far as possible ....)
A little more contrast to the plaster could break your uniformity of reflectivity. That would be nice.
Beware of the roof - you have the reflectivity in places where it should be dull (this applies to most students).
You can make sheet metal parts a little more shiny.
C: You sent me a PNG. Please send me textures in the format specified in the assignment. Yes, PNGcko has an alpha, but when you save it via SuperPNG or a similar plugin, the alpha is stored for transparency, so I don't see it correctly in Photoshop. You didn't send me a PSD. So I'm going to evaluate what you sent me at the moment:
Sorry, this is sloppy.
Normalka: (read all) DO NOT SEND ME NORMALS, OCCLUSION, OR ANY OTHER TEXTURES, IF YOU DO NOT HAVE CORRECTLY DESIGNED METALLIC / SMOOTHNESS TEXTURES. AUTOMATICALLY GENERATED STANDARDS DO NOT REALLY ADD YOU POSITIVE POINTS IN RATING. ON THE CONTRARY.
Also: please make a correct Metalic / smoothness TGAck (+ PSD). Nothing more is needed. Read the feedback I sent to others and follow it.
K: you managed to make nice sheets:
And windows:
But, plaster and roofs deserve more attention.
Read the other feedbacks and adjust the texture according to them
M:
VYBORNE
P: The roof is already too shiny. The structure is too suppressed by spin. Try to balance it a little better.
Play with the plaster now there is basically nothing there.
Well thank you