
Feedbacks:
XX: The texture must be greyscale, and the alpha must have smoothness. Don't forget to save the 32-bit TGA, otherwise you won't have the alpha there. Please edit the texture and send it to me.
XX: The texture is starting to look good. Please watch out for artifacts on the windows (if possible....)
A little more contrast in the plaster could break up the uniformity of reflectivity. That would be nice.
Be careful on the roof - there is reflectivity in places where it should be opaque (this applies to most students).
You can make the sheet metal parts a little more shiny.
XX: You sent me a PNG. Please send me the textures in the format specified in the assignment. Yes, the PNG has alpha, but when you save it via SuperPNG, or a similar plugin, the alpha is saved in the transparency, and that's why I can't see it correctly in Photoshop. You didn't send me a PSD. So I'll evaluate what you sent me actually:
Sorry, this is trashy.
Normalka: (read all) DO NOT SEND ME NORMALKAS, OCCLUSION, OR ANY OTHER TEXTURES UNLESS YOU HAVE CORRECTLY WORKABLE METALLIC/SMOOTHNESS TEXTURES. AUTOMATICALLY GENERATED NORMALKAS DO NOT REALLY GIVE YOU ANY POSITIVE POINTS IN YOUR RATING. ON THE OCCASION.
So: please make a correct Metallic/smoothness TGA (+PSD). Nothing more is needed. Read the feedback I sent to others, and act accordingly.
XX: you managed to make some nice sheets:
And the windows:
But, the plaster and the roof would deserve more attention.
Read other feedback and adjust the texture accordingly.
EXCELLENT
XX: The roof is too shiny. The structure is too overpowered by dirt. Try to balance it out a little better.
Play with the plaster too, now there's basically nothing there.
Thank you